Empowering Old School RuneScape players to create their own worlds
Key Results

As Senior UX Designer at Jagex, I led the complete UX/UI design for Project Zanaris — Old School RuneScape's first user-generated content initiative. Players could create and customize their own OSRS worlds without technical knowledge.
Build a modern design system from scratch for a 20+ year old game while making 100+ configurable rules accessible to players. Deliver a showcase-ready product in just 5 months for RuneFest 2024, OSRS's largest annual event.
Player interviews with active players, lapsed players, and community influencers revealed a critical insight:
70% of interview participants said they were intimidated by 'starting from scratch' with world creation. When asked why, responses included:
Player research revealed three distinct UGC user types with different priorities:
With no existing OSRS web standards or patterns, I created an atomic design-based Figma library for Project Zanaris, establishing the foundation for future OSRS web experiences.

Final design of the Template section of the Create World journey
By implementing templates, we mitigated blank canvas paralysis through progressive disclosure:
I can finally recreate classic game modes with my own twist — this is exactly what I've been waiting for!
Strong usability doesn't guarantee viability — business strategy, resources, and technical feasibility matter just as much. I now collaborate with product and engineering early to validate constraints before investing heavily in complex designs.
Research showed 70% of players feared starting from scratch, but a template-first approach achieved 100% completion rates. I now use templates and presets to eliminate 'blank canvas paralysis' in creation tools.
System level thinking creates lasting value — the Design System continued accelerating delivery even after Project Zanaris was paused. I now balance immediate product needs with reusable assets that evolve over time.
See how I solved blank canvas paralysis, achieved 100% task completion, and created the OSRS Design System.