Key Results

After delivering the Jagex Portfolio milestone, I was asked to create a "North Star" UX vision for the Publishing Platform's long-term future—a concept prototype to gain executive buy-in and strategic alignment. The vision: Transform Jagex from single-publisher to multi-game platform—enabling external developers to publish while giving players a unified experience to manage games, connect socially, and influence development.
Design without clear constraints, defining user journeys and patterns from scratch. Balance player needs for intuitiveness and social connection with game owner needs for flexibility, analytics, and self-service. Deliver vision prototype within 3 months compressing typical research and iteration cycles.
Before designing anything, I facilitated discovery workshops with internal stakeholders to establish vision scope and priorities.
Stakeholders couldn't agree whether social features or community content mattered more to players. This became our primary research question for user testing.
Working closely with Publishing Platform leadership, we defined two key personas drawing insights from previous research, survey data, and community insights:
I mapped flows for key user journeys across both personas: game discovery and purchase, library management, social connections, community participation, game enrollment, build deployment, analytics dashboard, and revenue tracking.

New player flow through the platform
Player and game owner experiences completely separate. This prevented cognitive overload and allowed each experience to be optimized for its audience.
Working with our external agency partner, I provided initial research, wireframes, and creative direction for three core experiences:
We transitioned to high-fidelity prototyping, visualizing how the platform could scale into a modern, feature-rich game distribution platform. In parallel, I expanded the Jagex Design System with new patterns and components reusable for future projects.

Final design of the platform vision landing page
When asked to choose between rich community content without social features or robust social features with minimal community content, 85% chose social features. Their reasoning: "I can get news anywhere. I can't get my friends list integrated everywhere."
This insight fundamentally shifted design priorities — social features became non-negotiable foundation; community content became secondary enhancement.
The Publishing Vision prototype successfully validated player preferences and gained executive buy-in, but was never implemented.
Jagex made a strategic decision in July 2024 to pivot away from third-party publishing, focusing instead on owned-IP games. While the vision wasn't realized, the research insights and design patterns influenced future platform decisions.
This became the most valuable insight from the project, directly informing Jagex Portfolio prioritization, future launcher development, and Community team strategy.
I thought vision projects only succeed if implemented. I learned vision work creates strategic alignment, actionable insights, design patterns, and raises aspirations.
The Publishing Vision succeeded by clarifying priorities and influencing future decisions — even though the platform didn't ship.
Executive stakeholders struggled to evaluate vision from wireframes. When we presented a high-fidelity interactive prototype, buy-in was immediate — they could experience the vision rather than imagine it.
For high-stakes strategic projects, I now allocate 30-40% of time to prototype polish.
The 85% social preference insight influenced platform decisions for years ahead.
I now design research to surface clear, binary insights — forcing prioritization questions, quantifying preferences, and making findings immediately actionable.
See how I validated the 85% social preference finding, gained executive buy-in, and influenced future platform strategy.